全球五星级航空公司:续!!!! 使命召唤装完了 进不去

来源:百度文库 编辑:杭州交通信息网 时间:2024/05/04 23:54:26
ent Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 64 MB of video memory and 128 MB of available texture memory.
Using video memory size to cap used texture memory at 48 MB.
Texture detail is set automatically for DirectX 7.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Error during initialization:
couldn't load material '$default'
因为一个帖子写不下只好发2个了~~
请高手解答