信息化收入总结:实况9怎样调速
来源:百度文库 编辑:杭州交通信息网 时间:2024/05/06 08:10:50
楼上的疯了么,ALT+F4就退出来 !
你的显卡应该比较老了,带不动实况9,教你个方法:
新建个记事本文件,然后改名为SwiftShader.ini
打开以后复制下面的内容粘贴过去就行了,然后把SwiftShader.ini文件放在游戏目录下,是个老显卡补丁
附SwiftShader.ini内容:
[Caches]
; Vertex cache size
; Keep between 4 and 256
; Recommended: 64
VertexCacheSize=128
; Triangle batch size
; Keep between 1 and 256
; Recommended: 64
TriangleBatchSize=128
; Vertex shader and pipeline code cache size.
; Keep between 1 and 256
; Recommended: 256
PipelineCacheSize=256
; Rasterizer code cache size
; Keep between 1 and 256
; Recommended: 256
RasterizerCacheSize=256
[Quality]
; Maximum texture filter quality
; Linear, Average or Point
; Recommended: Linear
TextureFilterQuality=Linear
; Maximum mipmap filter quality
; Point, Polygon or None
; Recommended: Polygon
MipmapFilterQuality=Polygon
; Mipmap detail bias
; Keep between -8.0 and 8.0
; Recommended: 0.0
MipmapBias=0.0
; Render at half resolution
; Recommended: False
Scale2X=False
; Number of high-quality texture samplers
; Texture stages from 1 to N will sample at high quality
; Texture stages from N+1 to 8 will sample at low quality
; Useful for applications that always keep low-res lightmaps in
; particular texture stages.
; Keep between 0 and 8
; Recommended: 1 for UT2004, 8 otherwise
QualitySamplers=8
; Fast but lower precision perspective correction
; Recommended: True
FastPerspective=True
[Optimizations]
; Reduce overdraw if possible. May not work in many applications.
; Recommended: True for UT2004, False otherwise
OverdrawReduction=False
; Register copy propagation
; Recommended: True
CopyPropagation=True
; Eliminate redundant load operations
; Recommended: True
LoadElimination=True
; Eliminate redundant spill operations
; Recommended: True
SpillElimination=True
; Don't write back unmodified registers
; Recommended: True
DropUnmodified=True
; Write back minimal number of registers at jump
; Recommended: True
MinimalRestore=True
到实况商店买”双倍速”,速度会加快(买完后,在比赛中选择比赛速度)
或者在选项设置--屏幕中,将屏幕调为低
实在不行,就调成小屏幕”(实况9才行)